![]() ![]() The safety car’s out for four laps, giving me time to pit both drivers without having to double-stack them, and even enough time to work out a new strategy for Ocon (a longer stint on the mediums at the end of the race). On lap 15 Yuki Tsunoda out-brakes himself going into turn 1 while battling with Zhou Guanyu and beaches his Alpha Tauri on the track. The historical stats tell me there’s a 75% chance of it. For Fernando Alonso, the wily old veteran starting two places behind him in P11, I set a one-stop, medium then hard, and pray for a safety car that lets both drivers leapfrog the field in a well-timed pit stop. My particular hands-on takes place at Baku, and filling in for Alpine team principal Otmar Szafnauer I set Ocon on an aggressive two-stop strategy, two lots of soft compound then one medium so he can gun it all race long. You’re watching how their tires are degrading based on wear projections. Here you’re clicking away on the mouse like a StarCraft player, controlling the pace, engine mode, ERS deployment and pit strategy of two drivers, lap by lap, corner by corner (at least, if you want to get that involved, which I immediately did). In F1 22, you’re driving laps within a few tenths of each other for an hour and a half. That comes down to what’s actually being asked of you in the two games. ![]() I wouldn’t dream of whacking the race distance up to 100% in Codemasters’ F1 games, but here it didn’t even occur to me to speed up time and condense the race. Going hands on with F1 Manager 2022, what’s striking is not just how advantageous the pause button is, but how real-world time melts away while you deliberate over tire compounds. It shouldn’t be engrossing, should it, the simple act of calling a car into the pits for some new tires.
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